FiveM / 8 resources

FiveM Library

Every UI and script I have built for FiveM, in one place.

Supreme Restock preview

Supreme Restock

A dark restock interface that separates criminal and personal supplies, then makes item quantities, stock levels and loadout changes immediately readable.

Interfaces/NUI · HTML/CSS/JS
Autopilot preview

Autopilot

A Lua-powered driving system with waypoint, cruise, follow and parking modes, plus a live admin room for monitoring and controlling every active driver.

Systems/Lua · Lua + NUI
Battlepass preview

Battlepass

A seasonal reward track: one level ring, a countdown to the next level, and a row of reward tiles that each know whether they are claimed, claimable, in progress or still locked.

Interfaces/NUI · HTML/CSS/JS
Events Board preview

Events Board

A live operation schedule: three event tracks, the times each one runs, what it pays out, and the briefing — one event per page, with a carousel through the rest.

Interfaces/NUI · HTML/CSS/JS
Ox Inventory — X-Ray preview

Ox Inventory — X-Ray

A rebuilt ox_inventory front end that puts a body-damage x-ray and the player's identity documents either side of the grids, so one screen covers carrying, health and ID.

Interfaces/NUI · React
Ox Inventory — Supreme preview

Ox Inventory — Supreme

A second ox_inventory skin, red on glass, with the server's menus — events, battlepass, restock, fights, leaderboards, Discord — docked as a bar above the grids.

Interfaces/NUI · React
Vehicle Interaction Menu preview

Vehicle Interaction Menu

The menu that opens when a player aims at a car: five labelled actions off the crosshair, each with its own icon, the destructive one marked apart.

Interfaces/NUI · HTML/CSS/JS
Direct Roleplay — Inventory & Shop preview

Direct Roleplay — Inventory & Shop

Inventory, shop and the whole server menu on one transparent screen — buy from a priced grid, trade with the player in front of you, and tune how see-through the UI is while it is open.

Interfaces/NUI · 10 actions
Autopilot preview

Autopilot

Systems · 2026 · 02
Lua
Type
Lua + NUI
Stack
6
Modes
Autopilot admin interface 1

Overview

A complete autopilot system for FiveM, pairing a focused player interface with a server-wide admin control room. Players can drive to a map waypoint, choose a known place or coordinates, cruise freely, follow another vehicle, or ask the car to park. Three driving levels cover everyday, fast and extreme use, while the custom controls expose speed, acceleration, aggression, following distance, overtaking, routing and safety behaviour. The admin side shows every active driver, vehicle, mode, destination, speed and remaining journey in one live table, with controls for rules, history, player access and emergency stops.

Key Features

  • Six destinations and modes — waypoint, known places, coordinates, cruise, follow and park
  • Basic, fast and extreme driving presets with a fully adjustable custom profile
  • Controls for speed, acceleration, aggression, follow distance, overtaking and route behaviour
  • Compact driving HUD with destination, distance, journey time and vehicle condition
  • Live admin table for players, vehicles, modes, destinations, speed and time remaining
  • Server-wide admin controls for access, rules, history, speed caps and emergency stops

Technologies

Lua·FiveM·NUI·HTML·CSS·JavaScript