FiveM / 8 resources
FiveM Library
Every UI and script I have built for FiveM, in one place.

Supreme Restock
A dark restock interface that separates criminal and personal supplies, then makes item quantities, stock levels and loadout changes immediately readable.

Autopilot
A Lua-powered driving system with waypoint, cruise, follow and parking modes, plus a live admin room for monitoring and controlling every active driver.

Battlepass
A seasonal reward track: one level ring, a countdown to the next level, and a row of reward tiles that each know whether they are claimed, claimable, in progress or still locked.

Events Board
A live operation schedule: three event tracks, the times each one runs, what it pays out, and the briefing — one event per page, with a carousel through the rest.

Ox Inventory — X-Ray
A rebuilt ox_inventory front end that puts a body-damage x-ray and the player's identity documents either side of the grids, so one screen covers carrying, health and ID.

Ox Inventory — Supreme
A second ox_inventory skin, red on glass, with the server's menus — events, battlepass, restock, fights, leaderboards, Discord — docked as a bar above the grids.

Vehicle Interaction Menu
The menu that opens when a player aims at a car: five labelled actions off the crosshair, each with its own icon, the destructive one marked apart.

Direct Roleplay — Inventory & Shop
Inventory, shop and the whole server menu on one transparent screen — buy from a priced grid, trade with the player in front of you, and tune how see-through the UI is while it is open.
