FiveM / 8 resources

FiveM Library

Every UI and script I have built for FiveM, in one place.

Supreme Restock preview

Supreme Restock

A dark restock interface that separates criminal and personal supplies, then makes item quantities, stock levels and loadout changes immediately readable.

Interfaces/NUI · HTML/CSS/JS
Autopilot preview

Autopilot

A Lua-powered driving system with waypoint, cruise, follow and parking modes, plus a live admin room for monitoring and controlling every active driver.

Systems/Lua · Lua + NUI
Battlepass preview

Battlepass

A seasonal reward track: one level ring, a countdown to the next level, and a row of reward tiles that each know whether they are claimed, claimable, in progress or still locked.

Interfaces/NUI · HTML/CSS/JS
Events Board preview

Events Board

A live operation schedule: three event tracks, the times each one runs, what it pays out, and the briefing — one event per page, with a carousel through the rest.

Interfaces/NUI · HTML/CSS/JS
Ox Inventory — X-Ray preview

Ox Inventory — X-Ray

A rebuilt ox_inventory front end that puts a body-damage x-ray and the player's identity documents either side of the grids, so one screen covers carrying, health and ID.

Interfaces/NUI · React
Ox Inventory — Supreme preview

Ox Inventory — Supreme

A second ox_inventory skin, red on glass, with the server's menus — events, battlepass, restock, fights, leaderboards, Discord — docked as a bar above the grids.

Interfaces/NUI · React
Vehicle Interaction Menu preview

Vehicle Interaction Menu

The menu that opens when a player aims at a car: five labelled actions off the crosshair, each with its own icon, the destructive one marked apart.

Interfaces/NUI · HTML/CSS/JS
Direct Roleplay — Inventory & Shop preview

Direct Roleplay — Inventory & Shop

Inventory, shop and the whole server menu on one transparent screen — buy from a priced grid, trade with the player in front of you, and tune how see-through the UI is while it is open.

Interfaces/NUI · 10 actions
Supreme Restock preview

Supreme Restock

Interfaces · 2026 · 01
NUI
Type
HTML/CSS/JS
Stack
2
Flows
Supreme Restock admin interface 1
Supreme Restock admin interface 2

Overview

A focused restock interface for Supreme. The opening screen separates criminal and personal inventory into two unmistakable paths before showing any controls. Inside personal restock, every item presents its artwork, current stock or quantity, a small amount stepper and a direct stock or unstock action. A loadout selector keeps different setups within the same view, while bulk actions let a player restock their current setup or clear everything without working through each item individually. Red and green states make the direction of every inventory change clear at a glance.

Key Features

  • Separate criminal and personal restock paths from one compact opening screen
  • Current-loadout selector for switching between saved equipment setups
  • Per-item artwork, available stock and adjustable transfer quantity
  • Direct stock and unstock actions with clear green and red states
  • Bulk controls to unstock everything or restock the active loadout
  • Responsive item presentation that remains readable in card and compact row layouts

Technologies

FiveM·NUI·HTML·CSS·JavaScript