FiveM / 8 resources

FiveM Library

Every UI and script I have built for FiveM, in one place.

Supreme Restock preview

Supreme Restock

A dark restock interface that separates criminal and personal supplies, then makes item quantities, stock levels and loadout changes immediately readable.

Interfaces/NUI · HTML/CSS/JS
Autopilot preview

Autopilot

A Lua-powered driving system with waypoint, cruise, follow and parking modes, plus a live admin room for monitoring and controlling every active driver.

Systems/Lua · Lua + NUI
Battlepass preview

Battlepass

A seasonal reward track: one level ring, a countdown to the next level, and a row of reward tiles that each know whether they are claimed, claimable, in progress or still locked.

Interfaces/NUI · HTML/CSS/JS
Events Board preview

Events Board

A live operation schedule: three event tracks, the times each one runs, what it pays out, and the briefing — one event per page, with a carousel through the rest.

Interfaces/NUI · HTML/CSS/JS
Ox Inventory — X-Ray preview

Ox Inventory — X-Ray

A rebuilt ox_inventory front end that puts a body-damage x-ray and the player's identity documents either side of the grids, so one screen covers carrying, health and ID.

Interfaces/NUI · React
Ox Inventory — Supreme preview

Ox Inventory — Supreme

A second ox_inventory skin, red on glass, with the server's menus — events, battlepass, restock, fights, leaderboards, Discord — docked as a bar above the grids.

Interfaces/NUI · React
Vehicle Interaction Menu preview

Vehicle Interaction Menu

The menu that opens when a player aims at a car: five labelled actions off the crosshair, each with its own icon, the destructive one marked apart.

Interfaces/NUI · HTML/CSS/JS
Direct Roleplay — Inventory & Shop preview

Direct Roleplay — Inventory & Shop

Inventory, shop and the whole server menu on one transparent screen — buy from a priced grid, trade with the player in front of you, and tune how see-through the UI is while it is open.

Interfaces/NUI · 10 actions
Events Board preview

Events Board

Interfaces · 2026 · 04
NUI
Type
HTML/CSS/JS
Stack
3
Tracks

Overview

An in-game events board that answers the two questions a player actually has: what is running, and when. Events are split across three tracks — criminal, cartel and gang — each its own tab across the top. The page below shows one event at a time: cover art with a live badge when it is running now, the fixed times it starts through the day, the loot it pays and the quantity range for each, and a short briefing describing the job in plain language. A dot row and arrows page through the rest of the track, so a server can run a dozen events without the board turning into a list to scroll.

Key Features

  • Three event tracks — criminal, cartel and gang — as top-level tabs
  • Live badge on the cover while an event is actually running
  • Fixed start times shown as chips, so the schedule is readable without a clock
  • Reward tiles with item art and the quantity range each one pays
  • A written briefing per event, phrased for players rather than for scripters
  • Carousel with a dot row, so the board holds a full season of events at one screen height

Technologies

Lua·NUI·HTML·CSS·JavaScript