FiveM / 8 resources

FiveM Library

Every UI and script I have built for FiveM, in one place.

Supreme Restock preview

Supreme Restock

A dark restock interface that separates criminal and personal supplies, then makes item quantities, stock levels and loadout changes immediately readable.

Interfaces/NUI · HTML/CSS/JS
Autopilot preview

Autopilot

A Lua-powered driving system with waypoint, cruise, follow and parking modes, plus a live admin room for monitoring and controlling every active driver.

Systems/Lua · Lua + NUI
Battlepass preview

Battlepass

A seasonal reward track: one level ring, a countdown to the next level, and a row of reward tiles that each know whether they are claimed, claimable, in progress or still locked.

Interfaces/NUI · HTML/CSS/JS
Events Board preview

Events Board

A live operation schedule: three event tracks, the times each one runs, what it pays out, and the briefing — one event per page, with a carousel through the rest.

Interfaces/NUI · HTML/CSS/JS
Ox Inventory — X-Ray preview

Ox Inventory — X-Ray

A rebuilt ox_inventory front end that puts a body-damage x-ray and the player's identity documents either side of the grids, so one screen covers carrying, health and ID.

Interfaces/NUI · React
Ox Inventory — Supreme preview

Ox Inventory — Supreme

A second ox_inventory skin, red on glass, with the server's menus — events, battlepass, restock, fights, leaderboards, Discord — docked as a bar above the grids.

Interfaces/NUI · React
Vehicle Interaction Menu preview

Vehicle Interaction Menu

The menu that opens when a player aims at a car: five labelled actions off the crosshair, each with its own icon, the destructive one marked apart.

Interfaces/NUI · HTML/CSS/JS
Direct Roleplay — Inventory & Shop preview

Direct Roleplay — Inventory & Shop

Inventory, shop and the whole server menu on one transparent screen — buy from a priced grid, trade with the player in front of you, and tune how see-through the UI is while it is open.

Interfaces/NUI · 10 actions
Direct Roleplay — Inventory & Shop preview

Direct Roleplay — Inventory & Shop

Interfaces · 2026 · 08
NUI
Type
10
Actions
8
Slots

Overview

An inventory that doubles as the server's front door. The carrying grid and its weight sit on the left, a priced shop grid on the right with the player's spending money above it, and a hotbar of numbered slots along the bottom. Down the left edge is every menu the server has — Discord, battlepass, achievements, personal and mafia restock, leaderboards, 1v1 and team fight, commands, and a donate panel — so none of them needs a key of its own. Between the two grids sit the trade actions: give an item, use it, or hand over money, with an amount field shared between them. The whole interface is drawn transparent over the world rather than on a panel, and a settings flyout on the right lets each player set the background transparency and item-tile opacity to taste, which is the part that makes a full-screen inventory bearable to leave open.

Key Features

  • Inventory and priced shop side by side, with carried weight and spending money on show
  • Ten server menus docked down the left edge, so none of them needs its own keybind
  • Give item, use and give money as one action row with a shared amount field
  • Eight-slot numbered hotbar along the bottom
  • Per-player UI settings — background transparency and item-tile opacity — applied live
  • Drawn transparent over the world rather than on a panel, so the game stays readable underneath

Technologies

Lua·NUI·HTML·CSS·JavaScript