FiveM / 8 resources

FiveM Library

Every UI and script I have built for FiveM, in one place.

Supreme Restock preview

Supreme Restock

A dark restock interface that separates criminal and personal supplies, then makes item quantities, stock levels and loadout changes immediately readable.

Interfaces/NUI · HTML/CSS/JS
Autopilot preview

Autopilot

A Lua-powered driving system with waypoint, cruise, follow and parking modes, plus a live admin room for monitoring and controlling every active driver.

Systems/Lua · Lua + NUI
Battlepass preview

Battlepass

A seasonal reward track: one level ring, a countdown to the next level, and a row of reward tiles that each know whether they are claimed, claimable, in progress or still locked.

Interfaces/NUI · HTML/CSS/JS
Events Board preview

Events Board

A live operation schedule: three event tracks, the times each one runs, what it pays out, and the briefing — one event per page, with a carousel through the rest.

Interfaces/NUI · HTML/CSS/JS
Ox Inventory — X-Ray preview

Ox Inventory — X-Ray

A rebuilt ox_inventory front end that puts a body-damage x-ray and the player's identity documents either side of the grids, so one screen covers carrying, health and ID.

Interfaces/NUI · React
Ox Inventory — Supreme preview

Ox Inventory — Supreme

A second ox_inventory skin, red on glass, with the server's menus — events, battlepass, restock, fights, leaderboards, Discord — docked as a bar above the grids.

Interfaces/NUI · React
Vehicle Interaction Menu preview

Vehicle Interaction Menu

The menu that opens when a player aims at a car: five labelled actions off the crosshair, each with its own icon, the destructive one marked apart.

Interfaces/NUI · HTML/CSS/JS
Direct Roleplay — Inventory & Shop preview

Direct Roleplay — Inventory & Shop

Inventory, shop and the whole server menu on one transparent screen — buy from a priced grid, trade with the player in front of you, and tune how see-through the UI is while it is open.

Interfaces/NUI · 10 actions
Ox Inventory — Supreme preview

Ox Inventory — Supreme

Interfaces · 2026 · 06
NUI
Type
React
Stack
ox_inventory
Base

Overview

The same ox_inventory front end taken in a different direction: a red-on-dark skin whose grid cells are drawn as corner brackets rather than filled boxes, so the game shows through the inventory instead of being covered by it. The change that matters is the bar above it. Rather than making a player close the inventory and press a separate key for each system, the server's menus are docked across the top — events, battlepass, restock, start fight, leaderboards and the Discord link — each with its own colour so they are picked out by shape and hue rather than by reading. Both containers below are headed with their owner and a live weight against the limit.

Key Features

  • Server menu bar docked over the inventory — six entries, each colour-coded
  • Bracket-cornered slots on glass, so the world stays visible behind the UI
  • Both containers headed with owner and live weight against the limit
  • Item art, stack count and durability kept per slot
  • Drag and drop between the two grids, unchanged from ox_inventory
  • Shares its data layer with the x-ray skin — the two are themes over one build

Technologies

React·TypeScript·ox_inventory·NUI·CSS